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1. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: CCP Rattati wrote: Ryme Intrinseca wrote: 1. Why have large missiles been changed 'in accordance with projectile changes'? They're explosives, surely? 2. The small blaster buffs look too big, it will ...
- by Thang Bausch - at 2014.09.25 01:05:00
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2. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
About the only thing I am not happy with is the 15% projectile change. I agreed that they needed to level out (not fair that it was the only weapon that had less negative then positive), but really wish it had settled at 5%/-5% or 10%/-10%. Far fr...
- by Thang Bausch - at 2014.09.22 16:35:00
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3. Hotfix Charlie - Update - in Feedback/Requests [original thread]
* Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase. Have you considered adding a...
- by Thang Bausch - at 2014.07.10 12:37:00
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4. Hotfix Charlie - Update - in Feedback/Requests [original thread]
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. Can we please see the actual slot brea...
- by Thang Bausch - at 2014.07.10 12:34:00
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5. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
I totally agree that reactives need more hp repair at advanced/proto levels. I was trying to build a suit with them and it just didn't make sense. ferroscale, on the other hand, are now in a very nice place. I don't use them exclusively, but i do ...
- by Thang Bausch - at 2014.06.24 03:47:00
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6. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alright everybody, made a major mistake. I meant to say move Reactives to High slots. In general, there needs to be more modules for high slots. not sure reactives are the things, but something more than what is available now.
- by Thang Bausch - at 2014.06.24 03:44:00
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7. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Llast 326 wrote: Cyrius Li-Moody wrote: Holy crap the PG scaling and doubling of the arm time. That's just what we neededGǪ and increase in PG cost for Minmatar tech so we can't even fit it on our suits Lets just widen that gap some mo...
- by Thang Bausch - at 2014.06.12 03:19:00
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8. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Pvt Numnutz wrote: bogeyman m wrote: Pvt Numnutz wrote: Atiim wrote: Dropship and Assault Dropship Pilots will still have the ability to make quick work of an AVer (in a span of 2.4 seconds mind you), not to mention that they'll still...
- by Thang Bausch - at 2014.06.12 03:13:00
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9. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Baal Omniscient wrote: CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibl...
- by Thang Bausch - at 2014.06.11 17:01:00
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10. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Right now the progression of swarms is really kind of wonky. Due to adding more high-damage missiles, the swarm launcher progresses at +25% damage intervals rather than the normal +5-10%. Here is the difference in damag...
- by Thang Bausch - at 2014.04.16 22:51:00
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11. F*** Tanks - in Feedback/Requests [original thread]
I am not finding the swarm launcher nerf as bad as I thought it would be, but there are some things that are annoying me about tanks: 1. too many: every match has at least 2 tanks and the average is around 4-5 tanks in ambush. Its a first person s...
- by Thang Bausch - at 2013.12.14 03:57:00
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12. orbital strikes - in Feedback/Requests [original thread]
abarkrishna wrote: First off charging money for orbitals in pub matches would ruin the game and your a fucklng RE TARD. most people cant afford to buy good suits let alone spending lots of isk on an orbital Why not turn friendly fire on all...
- by Thang Bausch - at 2013.10.19 20:41:00
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13. orbital strikes - in Feedback/Requests [original thread]
Orbital strikes need reworking: 1. they should kill friend and foe alike 2. they should cost a lot of isk
- by Thang Bausch - at 2013.10.06 21:34:00
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14. Your matchmaking algorithm is a joke - in Feedback/Requests [original thread]
matches often have one side with two prototype gear equiped corps squads of 3-6 players each against a team of solo players. pub stomping follows not too shockingly. ********. just simply ********.
- by Thang Bausch - at 2013.09.28 16:59:00
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15. First game of the day bonus a complete waste - in Feedback/Requests [original thread]
lithkul devant wrote: Thang Bausch wrote: What is the point of having a bonus for the first game of the day if every first game of the day I get put into battles that are almost done or in one case this week a battle that I could not spawn i...
- by Thang Bausch - at 2013.09.22 15:37:00
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16. First game of the day bonus a complete waste - in Feedback/Requests [original thread]
What is the point of having a bonus for the first game of the day if every first game of the day I get put into battles that are almost done or in one case this week a battle that I could not spawn into because my team had 0 clones left. If you w...
- by Thang Bausch - at 2013.09.22 14:05:00
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17. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
not being able to see people's health bar unless your aiming at them has definitely made it more difficult and more tedious (hence less enjoyable) to be a logi. It won't bother me too much for the next handful of days because I've more or less sto...
- by Thang Bausch - at 2013.09.05 14:22:00
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